11/20/2023 0 Comments Pro motion toolsSo I could not even make the tile mapping release by the end of Summer as expected. Lots of glitches that appeared on those systems had to be fixed and was eating up my time.īut I wanted to have this done and I did in Summer (luckily). So many things popped up time after time that needed to be addressed to have better overall usage.īefore that time I already postponed the Linux and Mac release and hoped to be able to solve this in parallel but it turned out to be much more work. Initially I hoped that I'm through with the release in Spring 2018 but I had to face that I had to rework lots of connected functions to make it good and not to only be a release with some polishing on the surface. It was initially planned to be released in Spring/Summer 2018 but still it is not done and it will still take some weeks.īelieve it or not, at the time where I sent the post above I was already working on the "tile mapping release" (the current one), but this was not mentioned and so it's a bit misleading. The planned changes in the upcoming release where mostly for the tile mapping system but it now also contains lots of other improvements. Pro Motion is a spare time project I run besides day job and family and this makes precise estimations of releases almost impossible, but I must admit that it's my fault that the promised selection tools are not yet done and they won't be in the upcoming release. I can't fix it if don't have such reports. Hope this all works out as I have it in mind :-)Ĭrashes? Please(!) send the crash report. This allows better handling than the current "realtime" distortions of a brush.Īnd as said before I'll also add this to the pixel selection on the canvas which will then work with multiple layers at once (a brush is only single layered). That means you have a brush (no matter if single or multi frame) and you can apply free transform, scale, rotate, bend, shear etc. I also plan to add "in place" brush transform. I would not know how to that with GG, but I must admit that I never really used it more deeply. You now have multi asynchron star animations. Advance one/two or three frames within the multi frame AnimBrush, stamp it down again. Imagine a 10 frame star animation you created. In PM you can pick up multiple frames as a brush and stamp it down. It seems to only work frame by frame? I think I missed something. Elevate your creativity and achieve professional-quality results with our After Effects scripts, tools, and plugins.Actually I did not understand how to move a sprite having multiple frame on a layer in GG. Browse through our collection, discover exciting new tools, and revolutionize your After Effects workflow. Whether you’re a beginner or an experienced user, our scripts and plugins cater to all skill levels. With our plugins, you’ll have the tools you need to take your projects to the next level. These plugins are carefully crafted to extend the functionality of After Effects, allowing you to explore new effects, transitions, and animations. In addition to scripts, we also offer a selection of powerful plugins for After Effects. From automating repetitive tasks to adding stunning visual effects, our scripts will help you save time and push the boundaries of your projects. Our extensive library features a wide range of scripts and tools designed to streamline your creative process and unlock new possibilities. Welcome to our comprehensive collection of After Effects scripts, tools, and plugins! Whether you’re a motion graphics artist, video editor, or visual effects enthusiast, this page is your go-to resource for enhancing your After Effects workflow. After Effects Scripts, Tools, and Plugins Collection: Enhance Your Workflow
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