11/16/2023 0 Comments Honkai star rail yanqing teamBig shields that can soak any damage that comes his way and prevent him from losing his talent. That’s it, that’s all Yanqing really needs. As such, Yanqing benefits greatly from having a shielder on the team, such as March 7th, as she provides everything Yanqing wants-a targeted shield with a large hp pool and long duration. A4 gives Yanqing a 20% effect res boost while his talent is active, which is very noticeable, but for the purposes of maintaining his talent is functionally useless without having shields up, and finally A6 increases Yanqing’s speed by 10% for 2 turns on scoring a crit hit, which with his kit is basically a permanently active speed boost.Ĭlearly, you want to maintain the extreme bonus from his talent for as long as possible, especially seeing as there is an SP cost to initiating it, and losing the bonus would be suboptimal. Yanqing’s A2 adds an extra damage instance to targets that have an Ice weakness, making him even stronger against them. The persisting crit damage for your next turn just means you get even more damage for doing what you were already doing, and of course, since the ultimate is an attack, it can also instantly trigger the follow-up of Yanqing’s talent, compounding damage even further and giving a good head-start towards his next ultimate. If Soulsteel Sync is active, Yanqing will also get up to an extra 50% crit damage before the damage goes out, persisting for 1 turn afterwards as well. Upon using his ultimate, he will increase his crit rate by 60% before dealing up to 350% atk to a single target. His ultimate does justify the steep cost, though. The potential for even more damage exists with the fixed chance to launch a follow-up attack, which not only has the chance to freeze the enemy, but also contributes energy towards Yanqing’s ultimate, which has the joint-highest energy cost of 140. Considering the sheer power of this talent, you’re heavily encouraged to build a team around Yanqing to ensure that he remains as unscathed as possible, especially since without it active, his damage can be rather underwhelming. Specifically taking damage, not merely getting hit. The caveat of this talent is that if Yanqing takes damage at any point, Soulsteel Sync will disappear. This is some crazy boost to his overall damage, especially since it’s of the crit variety, allowing Yanqing to scale extremely well into the late-game. Yanqing also gets up to a 60% fixed chance to launch a followup attack after attacking an enemy, dealing up to 50% of his ATK and having a 65% base chance to freeze the enemy for 1 turn. While Soulsteel Sync is active, Yanqing’s aggro decreases, and he gains a crit rate and crit damage bonus. This Soulsteel Sync is what allows Yanqing to skyrocket his own performance, and the talent description is quite verbose. The damage of the skill itself is somewhat modest, but with his talent active, Yanqing becomes devastatingly and deceptively powerful. He deals damage to a single target and activates Soulsteel Sync for 1 turn. The focal point of Yanqing’s kit is his talent, but to get to that, we must talk about the activation criteria on his skill. The cost for this power is that he must remain entirely unscathed to maintain these bonuses, a feat which can be rather challenging within a turn-based environment. Now that I have your attention, Yanqing is a very powerful single-target damage dealer who gets a huge amount of free stats with which to deal even more damage, and he even gets to Freeze his targets surprisingly frequently.
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